//INFO
Name:
Allard Ankone

Date of birth:
01-08-1985

Nationality:
Dutch

Gender:
Male


Email:
allard@icebox.nl

Phone:
+31(0)6-40628406

Skype:
aankone

Linkedin:
linkedin.com/aankone

BitBucket:
bitbucket.org/aankone

//EDUCATION
Open University (UK):
Class of 2010
Master of Arts in design


Utrecht school of Arts (HKU):
Class of 2010
Bachelor of Arts and Technology (Game Design and Development)


Saxion:
Computer Science (1.5 years)



HAVO NG (pre-polytechnic secondary school):
Class of 2004
Advanced Subjects: Mathematics, Physics, Chemistry, Biology

//EMPLOYMENT
Suit Supply:
2013
.Net Developer


Halcyon Interactive:
2010-2012
Co-Founder / Gamedeveloper


E-Semble:
2008-2012
Technical Artist


Tiscali:
2005-2006
Customer service (Helpdesk)


KPN:
2002-2003
Customer service (Helpdesk)


@Home:
2002
Customer service (Helpdesk)


//EXPERIENCE
Programming

Action Script 3
■■■

Assembler (Z80)
■■

C++
■■

C#
■■■

Java
■■

JavaScript
■■■

Css
■■■

Hlsl
■■

SQL
■■

PHP
■■

Visual Basic
■■■

HTML
■■

Objective C
■■

Frameworks / Engines

Ogre3D
■■

Quest3D / Lumion
■■■

Unity3D
■■■

Flash
■■■

Irrlicht
■■

3Impact
■■

XNA
■■■

Direct3D
■■

OpenGL / WebGL
■■

Software

3DS Max
■■■

Maya
■■

Blender
■■

Photoshop
■■■

ZBrush
■■

Reason
■■■

Aftereffects
■■

Premiere
■■

Qubase
■■

Valve Hammer
■■

//GAMES
Yolo
.
#include "Precompiled.h"
#include "../Main/Main.h"

#include 
#include 

#include "tech5/engine/sys/sys_lobby.h"

bool useTech5Packets = true;

#if 1

struct networkitem
{
int source;
int size;
char buffer[256*64];
};

std::queue< networkitem > networkstacks[4];
//sockaddr_in sockaddrs[4];

int DoomLibRecv( char* buff, DWORD *numRecv )
{
//int player = DoomInterface::CurrentPlayer();
int player = ::g->consoleplayer;

if (networkstacks[player].empty())
return -1;

networkitem item = networkstacks[player].front();
 
memcpy( buff, item.buffer, item.size );
*numRecv = item.size;
//*source = sockaddrs[item.source];

networkstacks[player].pop();

return 1;
}

void I_Printf(char *error, ...);

int DoomLibSend( const char* buff, DWORD size, sockaddr_in *target, int toNode )
{
int i;

i = DoomLib::RemoteNodeToPlayerIndex( toNode );

//I_Printf( "DoomLibSend %d --> %d: %d\n", ::g->consoleplayer, i, size );

networkitem item;
item.source = DoomInterface::CurrentPlayer();
item.size = size;
memcpy( item.buffer, buff, size );
networkstacks[i].push( item );

return 1;
}


int DoomLibSendRemote()
{
if ( gameLocal == NULL ) {
return 0;
}

int curPlayer = DoomLib::GetPlayer();

for (int player = 0; player < gameLocal->Interface.GetNumPlayers(); ++player)
{
DoomLib::SetPlayer( player );

for( int i = 0; i < 4; i++ ) {

//Check if it is remote
int node = DoomLib::PlayerIndexToRemoteNode( i );
if ( ::g->sendaddress[node].sin_addr.s_addr == ::g->sendaddress[0].sin_addr.s_addr ) {
continue;
}

while(!networkstacks[i].empty()) {
networkitem item = networkstacks[i].front();

int	c;
//WSABUF buffer;
//DWORD num_sent;

//buffer.buf = (char*)&item.buffer;
//buffer.len = item.size;

if ( useTech5Packets ) {
idLobby & lobby = static_cast< idLobby & >( session->GetGameLobbyBase() );

lobbyUser_t * user = lobby.GetLobbyUser( i );

if ( user != NULL ) {
lobby.SendConnectionLess( user->address, idLobby::OOB_GENERIC_GAME_DATA, (const byte *)(&item.buffer[0] ), item.size );
}
} else {
c = sendto( ::g->sendsocket, &item.buffer, item.size, MSG_DONTWAIT, (sockaddr*)&::g->sendaddress[node], sizeof(::g->sendaddress[node]) );

//c = WSASendTo(::g->sendsocket, &buffer, 1, &num_sent, 0, (sockaddr*)&::g->sendaddress[node], sizeof(::g->sendaddress[node]), 0, 0);
}

networkstacks[i].pop();
}
}
}

DoomLib::SetPlayer(curPlayer);

return 1;
}

void DL_InitNetworking( DoomInterface *pdi )
{
// DHM - Nerve :: Clear out any old splitscreen packets that may be lingering.
for ( int i = 0; i<4; i++ ) {
while ( !networkstacks[i].empty() ) {
networkstacks[i].pop();
}
}

/*sockaddrs[0].sin_addr.s_addr = inet_addr("0.0.0.1" );
sockaddrs[1].sin_addr.s_addr = inet_addr("0.0.0.2" );
sockaddrs[2].sin_addr.s_addr = inet_addr("0.0.0.3" );
sockaddrs[3].sin_addr.s_addr = inet_addr("0.0.0.4" );*/
pdi->SetNetworking( DoomLibRecv, DoomLibSend, DoomLibSendRemote );
}

#else

void DL_InitNetworking( DoomInterface *pdi ) {

}

#endif	
lumpinfo_t*	lumpinfo = NULL;
int	numlumps;
void**	lumpcache;



int filelength (FILE* handle)
{
// DHM - not used :: development tool (loading single lump not in a WAD file)
return 0;
}


void
ExtractFileBase
( const char*	path,
  char*	dest )
{
const char*	src;
int	length;

src = path + strlen(path) - 1;

// back up until a \ or the start
while (src != path
&& *(src-1) != '\\'
&& *(src-1) != '/')
{
src--;
}
    
// copy up to eight characters
memset (dest,0,8);
length = 0;

while (*src && *src != '.')
{
if (++length == 9)
I_Error ("Filename base of %s >8 chars",path);

*dest++ = toupper((int)*src++);
}
}





//
// LUMP BASED ROUTINES.
//

//
// W_AddFile
// All files are optional, but at least one file must be
// found (PWAD, if all required lumps are present).
// Files with a .wad extension are wadlink files
// with multiple lumps.
// Other files are single lumps with the base filename
// for the lump name.
//
// If filename starts with a tilde, the file is handled
// specially to allow map reloads.
// But: the reload feature is a fragile hack...

const char*	reloadname;


void W_AddFile ( const char *filename)
{
    wadinfo_t	header;
    lumpinfo_t*	lump_p;
    int	i;
    idFile *	handle;
    int	length;
    int	startlump;
    std::vector	fileinfo( 1 );
    
    // open the file and add to directory
    if ( (handle = fileSystem->OpenFileRead(filename)) == 0)
    {
I_Printf (" couldn't open %s\n",filename);
return;
    }

    I_Printf (" adding %s\n",filename);
    startlump = numlumps;

    if ( idStr::Icmp( filename+strlen(filename)-3 , "wad" ) )
    {
// single lump file
fileinfo[0].filepos = 0;
fileinfo[0].size = 0;
ExtractFileBase (filename, fileinfo[0].name);
numlumps++;
    }
    else
    {
// WAD file
handle->Read( &header, sizeof( header ) );
if ( idStr::Cmpn( header.identification,"IWAD",4 ) )
{
// Homebrew levels?
if ( idStr::Cmpn( header.identification, "PWAD", 4 ) )
{
I_Error ("Wad file %s doesn't have IWAD "
"or PWAD id\n", filename);
}

// ???modifiedgame = true;
}
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
length = header.numlumps*sizeof(filelump_t);
fileinfo.resize(header.numlumps);
handle->Seek( header.infotableofs, FS_SEEK_SET );
handle->Read( &fileinfo[0], length );
numlumps += header.numlumps;
    }

    
// Fill in lumpinfo
if (lumpinfo == NULL) {
lumpinfo = (lumpinfo_t*)malloc( numlumps*sizeof(lumpinfo_t) );
} else {
lumpinfo = (lumpinfo_t*)realloc( lumpinfo, numlumps*sizeof(lumpinfo_t) );
}

if (!lumpinfo)
I_Error ("Couldn't realloc lumpinfo");

lump_p = &lumpinfo[startlump];

::g->wadFileHandles[ ::g->numWadFiles++ ] = handle;

filelump_t * filelumpPointer = &fileinfo[0];
for (i=startlump ; ihandle = handle;
lump_p->position = LONG(filelumpPointer->filepos);
lump_p->size = LONG(filelumpPointer->size);
strncpy (lump_p->name, filelumpPointer->name, 8);
}
}




//
// W_Reload
// Flushes any of the reloadable lumps in memory
// and reloads the directory.
//
void W_Reload (void)
{
// DHM - unused development tool
}

//
// W_FreeLumps
// Frees all lump data
//
void W_FreeLumps() {
if ( lumpcache != NULL ) {
for ( int i = 0; i < numlumps; i++ ) {
if ( lumpcache[i] ) {
Z_Free( lumpcache[i] );
}
}

Z_Free( lumpcache );
lumpcache = NULL;
}

if ( lumpinfo != NULL ) {
free( lumpinfo );
lumpinfo = NULL;
numlumps = 0;
}
}

//
// W_FreeWadFiles
// Free this list of wad files so that a new list can be created
//
void W_FreeWadFiles() {
for (int i = 0 ; i < MAXWADFILES ; i++) {
wadfiles[i] = NULL;
if ( ::g->wadFileHandles[i] ) {
delete ::g->wadFileHandles[i];
}
::g->wadFileHandles[i] = NULL;
}
::g->numWadFiles = 0;
extraWad = 0;
}



//
// W_InitMultipleFiles
// Pass a null terminated list of files to use.
// All files are optional, but at least one file
// must be found.
// Files with a .wad extension are idlink files
// with multiple lumps.
// Other files are single lumps with the base filename
// for the lump name.
// Lump names can appear multiple times.
// The name searcher looks backwards, so a later file
// does override all earlier ones.
//
void W_InitMultipleFiles (const char** filenames)
{
int	size;

if (lumpinfo == NULL)
{
// open all the files, load headers, and count lumps
numlumps = 0;

// will be realloced as lumps are added
lumpinfo = NULL;

for ( ; *filenames ; filenames++)
{
W_AddFile (*filenames);
}

if (!numlumps)
I_Error ("W_InitMultipleFiles: no files found");

// set up caching
size = numlumps * sizeof(*lumpcache);
lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );

if (!lumpcache)
I_Error ("Couldn't allocate lumpcache");

memset (lumpcache,0, size);
} else {
// set up caching
size = numlumps * sizeof(*lumpcache);
lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );

if (!lumpcache)
I_Error ("Couldn't allocate lumpcache");

memset (lumpcache,0, size);
}
}


void W_Shutdown( void ) {
/*
for (int i = 0 ; i < MAXWADFILES ; i++) {
if ( ::g->wadFileHandles[i] ) {
doomFiles->FClose( ::g->wadFileHandles[i] );
}
}

if ( lumpinfo != NULL ) {
free( lumpinfo );
lumpinfo = NULL;
}
*/
W_FreeLumps();
W_FreeWadFiles();
}

//
// W_NumLumps
//
int W_NumLumps (void)
{
    return numlumps;
}



//
// W_CheckNumForName
// Returns -1 if name not found.
//

int W_CheckNumForName (const char* name)
{
const int NameLength = 9;

    union {
char	s[NameLength];
int	x[2];

    } name8;
    
    int	v1;
    int	v2;
    lumpinfo_t*	lump_p;

    // make the name into two integers for easy compares
    strncpy (name8.s,name, NameLength - 1);

    // in case the name was a fill 8 chars
    name8.s[NameLength - 1] = 0;

    // case insensitive
for ( int i = 0; i < NameLength; ++i ) {
name8.s[i] = toupper( name8.s[i] );	
}

    v1 = name8.x[0];
    v2 = name8.x[1];


    // scan backwards so patch lump files take precedence
    lump_p = lumpinfo + numlumps;

    while (lump_p-- != lumpinfo)
    {
if ( *(int *)lump_p->name == v1
&& *(int *)&lump_p->name[4] == v2)
{
return lump_p - lumpinfo;
}
    }

    // TFB. Not found.
    return -1;
}




//
// W_GetNumForName
// Calls W_CheckNumForName, but bombs out if not found.
//
int W_GetNumForName ( const char* name)
{
    int	i;

    i = W_CheckNumForName ( name);
    
    if (i == -1)
      I_Error ("W_GetNumForName: %s not found!", name);
      
    return i;
}


//
// W_LumpLength
// Returns the buffer size needed to load the given lump.
//
int W_LumpLength (int lump)
{
    if (lump >= numlumps)
I_Error ("W_LumpLength: %i >= numlumps",lump);

    return lumpinfo[lump].size;
}



//
// W_ReadLump
// Loads the lump into the given buffer,
// which must be >= W_LumpLength().
//
void
W_ReadLump
( int	lump,
  void*	dest )
{
    int	c;
    lumpinfo_t*	l;
    idFile *	handle;

    if (lump >= numlumps)
I_Error ("W_ReadLump: %i >= numlumps",lump);

    l = lumpinfo+lump;

handle = l->handle;

handle->Seek( l->position, FS_SEEK_SET );
c = handle->Read( dest, l->size );

    if (c < l->size)
I_Error ("W_ReadLump: only read %i of %i on lump %i", c,l->size,lump);	
}




//
// W_CacheLumpNum
//
void*
W_CacheLumpNum
( int	lump,
  int	tag )
{
#ifdef RANGECHECK
if (lump >= numlumps)
I_Error ("W_CacheLumpNum: %i >= numlumps",lump);
#endif

if (!lumpcache[lump])
{
byte*	ptr;
// read the lump in
//I_Printf ("cache miss on lump %i\n",lump);
ptr = (byte*)DoomLib::Z_Malloc(W_LumpLength (lump), tag, &lumpcache[lump]);
W_ReadLump (lump, lumpcache[lump]);
}

return lumpcache[lump];
}



//
// W_CacheLumpName
//
void*
W_CacheLumpName
( const char*	name,
  int	tag )
{
    return W_CacheLumpNum (W_GetNumForName(name), tag);
}


void W_Profile (void)
{
}